I am an artist, illustrator, and graphic designer, currently studying Digital Animation Production in LSAD, Clonmel.
Showing posts with label Semester 02. Show all posts
Showing posts with label Semester 02. Show all posts
Monday, 16 June 2014
Jazz Musician's Apartment
This is something of a long running project, I suppose. I finished it a few weeks ago, just in time for Pen & Pixel 2014 but I started it way back in the first semester. It's ended up being a kinda hybrid drawing, in terms of media. Traditional lineart, digital colouring, and traditional shading.
Labels:
apartment,
ballpoint,
college,
colour,
Digital,
drawing,
Drawing Principles,
Environment,
hybrid,
illustration,
interior design,
jazz,
Layout,
messy,
mixed media,
music,
pen,
Semester 01,
Semester 02,
sepia
Tuesday, 20 May 2014
Animation Reel
Labels:
Animation,
blackboard,
boat,
bounce,
bouncing ball,
chalkboard,
character,
college,
Design,
Digital,
Flash,
foley,
heavy,
light,
light vs heavy,
pinball machine,
Semester 02,
video
Sunday, 27 April 2014
Charlie | Status Update 03
Today, I am happy to announce
that my Interactive Programming project for this semester is finished! The last
of the programming is complete, and all the glitches have been dealt with.
Charlie is now capable of walking left and right depending on which buttons the
user presses, and he can jump when the user presses the up directional button. The
character is now unable to walk outside of the movement zone and can no longer
walk beyond the edges of the forest. He interacts with two objects - a bunch of
cables, which causes a bird to appear, and a colour-changing mushroom - and he breathes
and tilts his head when he’s idle.
The main issues I faced in the
past two weeks have been to do with program failures, absurdly large files, and
extreme lag. These were largely the result of importing illustrator files into
Flash CC, which created thousands of movieclip layers. The best solution I
found to this problem was sacrificing vector graphics, and replacing them with flattened
PNGs.
This project has certainly been challenging, but nonetheless I had a lot of fun with it. I learned a lot from the process of completing it, and I’d like to create something similar with a new character in a new environment.
Click here to download the program and use the directional buttons on your keyboard to try it out for yourself.
If the link above doesn't work, try this: http://www.penandpixel.ie/#submissions[portfolio]/17/
Friday, 25 April 2014
The White Lady of Kinsale
My latest Visual Communications assignment was based on the theme of Macabre Ireland. We were asked to go out and research a local myth or legend, and create a book cover for it using photography, collage, and photo-manipulation. I chose to base mine on the story of the White Lady of Kinsale.
The story goes something like this:
In the early 18th century, Charles Fort was governed by a man called Colonel Warrender. He had a beautiful daughter, named Wilful, who fell in love with a man called Trevor Ashurst, an officer stationed at the fort. On the night of their wedding, Wilful and Trevor took a walk along the battlements. Wilful noticed a crop of flowers growing on the rocks at the base of the fort and set her heart of having them. Trevor, eager to please his new wife, promised to fetch the flowers for her, and sent her home to wait for his return.
Once Wilful had left, Trevor turned to the nearest sentry on duty and asked that he retrieve the flowers instead. The sentry agreed, on the condition that Trevor take his place in the sentry box. The two men switched uniforms and the sentry set off to fetch the flowers. Trevor promptly fell asleep in the sentry box.
Colonel Warrender, Wilful's father, was known to be a strict disciplinarian. Upon discovering the sentry asleep at his post, the Colonel immediately shot him through the heart. After the shot was fired, the colonel examined the body and discovered that he had just killed his daughter's husband.
When Wilful heard the gunshot, she ran to the battlements to investigate. She was so distraught by the sight of her father holding the dead body of her husband that she immediately ran to the edge, and threw herself from the fort and into the waves below.
To this day, the ghost of Wilful Warrender is said to wander the battlements of Charles Fort, still wearing her wedding dress.
I ended up making two trips to Charles Fort, in Kinsale, over the past month or so to do research and to gather photographs. On the second occasion, I brought my dear friend Emily with me, who very kindly wore a white sun-dress and posed as Wilful for me, despite the freezing damp and bitterly cold weather. I'm forever grateful to her! The top image is the final book cover that I came up with, and the rest are a few of the photographs I took in their original state.
Labels:
Charles Fort,
collage,
college,
Design,
Kinsale,
macabre,
myth,
Photography,
photomanipulation,
sea,
Semester 02,
Story,
Visual Communications
Location:
Cork, Ireland
Wednesday, 23 April 2014
Kerplunk!
I've spent the past few days finishing off this little animation project. The brief called for a person in a boat to rise with a wave, then crash back into the sea, with optional arm flailing and hat loss. It's quite short - one hundred frames, which just about hits the four-second mark - and I decided to keep it really very simple. I wanted it to look as if it were animated by hand, despite creating it in Adobe Flash (CS6 this time!), so there isn't any colour in it. I ended up drawing almost everything in every frame individually anyway, using Ctrl + C and Ctrl + V wherever I could, so it made sense to keep it looking that way. I've named my little sailor Captain Tangerine (because I used an orange circle in his stead while I was working out the timing and spacing), and I took the liberty of naming his mighty ship 'Kerplunk.' Just because I could.
Location:
Cork, Ireland
Monday, 7 April 2014
Charlie | Status Update 02
The past two weeks of this project have been a blur of error correcting and playing
catch-up. It’s been hectic and discouraging, but I do feel like I’m getting
Charlie back on track!
I made one huge mistake in my approach to this project. I used
Flash CC. I wanted to work from home so I could spend more time on it, but CC
was the only version of Flash I had available. It feels like everything that
might have gone wrong, has gone wrong; and almost all of the issues that arose
could have been avoided if I’d been using Flash CS6 instead. I had parts
missing from my character and layout, I had brushes that failed, and I had close to three thousand layers of movieclips when I tried to import designs from
Illustrator into Flash. That’s naming just a few. CC was a nightmare to work
with because it was unstable, unpredicatable, and painfully slow. I tried
everything I could to try and get things working in CS6, but considering the not-too-distant
deadline and the amount of work I’ve put into this so far, I realised that I
would have to finish this project using CC. It adds a whole new level of
challenge to the assignment, but I’m going to try my best to work with what I’ve
got. And I will never use CC for any other projects. I’ve learned that lesson.
Despite all setbacks, I’ve managed to start working on
secondary animation. When idle, Charlie will face forward, and he’ll be able to
breathe (such as robots do) and tilt his head. He’ll be able to jump when
looking straight, and while moving left and right. I’ve also drawn up a little
bird in Illustrator, which I’ve rigged and roughly animated. The bird will fly
across the screen when Charlie hits a certain object on the stage. I’ve yet to
decide on whether that object will be a mushroom, a tree, or something else
entirely, but I hope to add that element of interaction soon. I’m also planning
to add a second interactive element, which is still in the planning stages.
In terms of coding, I’m using scene labels and the “.gotoAndPlay()”
and “.gotoAndStop()” arguments to my advantage. Charlie now walks in the
correct direction and at the right speed when the user presses the appropriate
keyboard directional buttons. He also faces forward and jumps when the user
presses the up button. When no buttons are pressed, Charlie faces forward, and
moves as though idle. However, at the moment, each scene – that is, each movement
– only plays once. That means Charlie only takes two steps before he stops
moving in either direction, he only jumps once, and only moves when idle once.
The next step is setting those to loop continuously. Once that works smoothly, I’ll
begin work on the interactions between Charlie and the environment.
Click here to try to control Charlie yourself, but bear in mind there's a lot more work to go!
Sunday, 23 March 2014
Charlie
This semester in college is largely focused on one major
project; developing a two-dimensional character and environment in Adobe Illustrator,
and then using Adobe Flash and ActionScript to create a walk-cycle and enable a
user to control the character. So far, I've finished all design aspects of the
project, and I'm in the very early stages of programming the character and
environment.
My character is called Charlie, from CH-4R-713, which is a
short-hand version of his make and model. His story is that he is an outdated
home-helper robot, which has fallen into disrepair. Over the years, he has lost
some panels in his bodywork, which left vital wiring exposed. Charlie’s story
involves a bird removing a vital cable from his arm, thereby forcing Charlie to
leave his home in pursuit.
As with most digital work, the design for Charlie started
out with pencil on paper. After research and development, I settled on the
design as it is now, then drew it up in ink and scanned it. Ensuring each
individual part was contained in its own layer - to make life easier when it
came to rigging - I set to work recreating it in Illustrator.
The next asset to be created was the environment Charlie
will inhabit. I wanted to keep it simple - so that the focus was on Charlie and
his movement – so I settled on a woodland location with a lot of gentle,
organic shapes, and I kept the colour scheme quite muted. The most important
aspect to keep in mind when laying it out was that it had to support parallax
scrolling, so each layer of scenery had to be contained in its own layer in
Illustrator, and those in the near foreground needed to be wider than those in
the distant background to allow them to move more quickly.
While working on that, I was also busy getting Charlie rigged
and ready to start walking. The original Illustrator file was imported into
Flash and every component that moved was converted to a symbol and rigged so
that they rotated appropriately. Then I added keyframes to establish the most
extreme points of the walk cycle, and tweens to start making the movement more
fluid. Tweaking individual frames and tweens, and adding slight squash and
stretch to certain parts, most notably the spring in Charlie’s torso, helped to
give it a more ‘natural’ feel.
I’ve just scratched the surface in terms of coding the
ActionScript. I have the background scrolling left and right according to the
keyboard controls, but I have yet to set limits, bring Charlie into the scene,
and get him walking in the right direction and at the right pace as well. I
also hope to start working on an interaction between Charlie and something in
the environment very soon.
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